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Xbox One: Everything You Need to Know About Microsoft’s New Console

Posted on May 22, 2013 in Gadgets, Noticias / News

Xbox-one-green
Microsoft announced its newest gaming console, the Xbox One, Tuesday, and it plans to position the console as the intersection between television, gaming and other entertainment in your living room.
Microsoft made an hour-long presentation that emphasized the Xbox One’s new hardware, impressive graphics, connected interfaces and upcoming games. While we should learn much more from the company at it E3 presentation June 10, Mashable wanted to break down what we know right now about the Xbox One.

Hardware

The Xbox One is a large, black, glossy box meant to rest on its side, with a top-loading optical drive. You can see a 360-degree view of the console below.

While Microsoft didn’t release exact technical specs, we know the Xbox One is running on a 8-core AMD processor with x86 architecture, with 8 gigs of RAM. It features a 500 GB hard drive, three USB 3.0 ports, and a Blu-Ray drive. It features 802.11 n/g/b wireless with Wifi Direct, as well as Bluetooth.

The software running on the Xbox One is more complex. The system has three distinct operating systems running in concert with each other. The first is an upgraded version of the Xbox operating system, the second is based on the Windows NT kernel, and the third helps discussion between the two.

The Xbox One is able to handle multiple processes at once using what Microsoft has dubbed Snap. During Tuesday’s presentation, Yusef Mehdi, SVP of Microsoft’s Interactive Entertainment branch, demonstrated how he could run a movie, then cue up an Internet Explorer window and have it show the trailer for the sequel.

Microsoft said multitasking is a big feature of the hardware, and the GPU is designed to multitask so you can run several rendering and computation threads at once, according to Todd Holmdahl, Corporate Vice President of Xbox Hardware. Another example used was that players could watch a movie while waiting for in-game matchmaking could find them players, all on one TV.

Television Connectivity

Microsoft has made its biggest play for the living room yet with the Xbox One. The console has both HDMI out and in, and can interface with your cable set-top box to add an Xbox layer to your viewing.

The Xbox One will hook into your TV guide to help you find the shows and channels you like, and also give viewers a bird’s eye glance at what is trending over the airwaves all over the country. Presumably it will also hook into premium content from your cable provider, such as on-demand shows or the DVR. It will also be able to interface with higher-quality programming coming on the horizon: Microsoft said the console supports 4K input and output and 3D visuals.

Along with finding your channels via the interface, Xbox One will respond to voice commands to like “Play MTV”. Mehdi demonstrated being able to switch channels on stage, all with the sound of his voice. This voice command feature also ties into Microsoft’s second pass at the Kinect.

New Kinect

Voice and gestures seem to control much more on the Xbox One. The console can boot from off just with a simple “Xbox On” Voice command. Mehdi showed how grabbing the screen could zoom into a window, and pushing out brought you back to the home screen.

The Kinect received a major overhaul. The sensor bar, presumably bundled with every Xbox One, can now detect and transmit video at 1080p. It can now see and include six figures into its processing, up from two for the Xbox 360. The sensor can be used and smaller rooms, and players will be able to get closer to the Xbox, according to information Holmdahl revealed during Microsoft’s second broadcast Tuesday.

The Kinect will also be able to detect eye movements, and tell if you are engaged with the console or not. Pairing that with its extreme voice recognition means the Xbox One will know an awful lot about the player. Holmdahl said it will be able to pick up on hand gestures and smaller objects with more precision than its predecessor.

Also integrated is an IR sensor that matches with sensors on the controller. The Kinect will now be able to tell where each controller is in the room, and, thanks to its voice- and face-recognition data, know who is holding what controller.

 

The Controller

The controller itself will look familiar on the outside to any fans of the Xbox 360. The button positioning has remained largely the same, though Microsoft has made many tweaks under the hood.

The biggest controller change, along with the above-mentioned IR, is that the triggers on its top provide haptic feedback to the player when pressed. Developers can add feedback for any instance you’d use those buttons to add a level of immersion to the gameplay.

There were also smaller tweaks made to the design. The battery pack on the controller’s rear has been flipped 90 degrees, a blessing for players with longer fingers that always found themselves hitting that during gameplay. The directional pad has also been modified to be more articulated.

The Xbox 360 controllers will not be supported on the Xbox One, Microsoft said.

Games

Despite the limited time allotment for Microsoft’s announcement, the company still managed to feature a lot of games in its presentation.

Xbox Studio head Phil Spencer said 15 Xbox-exclusive titles would be coming to the console within the first year of release, and eight of those would be entirely new franchises. Xbox’s racing franchise Forza would make a return in Forza Motorsport 5.

 

 

Also announced as an Xbox One exclusive was Quantum Break, a new game from Remedy Entertainment, creators of Alan Wake and the first two Max Payne games. The trailer, above, delves into a young girl with strange powers.

Third-party publishers have also pledged their involvement with the Xbox One. EA Sports’ Vice President Andrew Wilson took the stage to show off how FIFA 14Madden 25NBA Live 14 and EA’s upcoming UFC game. He said EA’s new Ignite engine and Xbox One technology would help “blur the line reality and sports games”.

Activision’s CEO Eric Hirshberg also took the stage to show the first footage from Call of Duty: Ghosts, which would also launch on the Xbox One. Along with showing highly detailed character models made possible by the Xbox One and Infinity Ward’s new engine, Hirshberg also showed a video of the graphical difference between Call of Duty: Ghosts and a series predecessor,Modern Warfare 3.

For gamers with extensive Xbox 360 catalogs, the Xbox One will not be able to play older games. Microsoft said there was no way to make that happen easily because of the dramatic changes made the One’s system architecture.

 

Xbox Live

Of course, one cannot talk about the new Xbox games without talking about Xbox Live, Microsoft’s 11-year-old online gaming platform and social network. Microsoft said player’s accounts will persist from the Xbox 360, with a whole new suite of benefits. Collectible achievements can exist across several games.

Multiplayer gaming can be more personalized, since Microsoft said Live will now give players more options to decide who they want to play with. There will also be a Smart Match system to match players better, and allow them to multitask while waiting for friends.

Skype has also been introduced into Xbox One as a video and audio chat client, and it’s easy to see the effects this will have on gaming between friends.

Microsoft’s SmartGlass is going to be built in from the ground up, executives said, so all games, entertainment and apps will be much easier to tie in for the second-screen experience.

Other Entertainment

Microsoft’s big message from the presentation was the intersection between gaming and television, and it came to a head when it was announced Halo, Xbox’s beloved sci-fi shooter gaming franchise, would make the transition into a full television show, directed by Steven Spielberg.

The Xbox One also will feature a brand new partnership with the NFL, which will offer viewers the option of watching live football games on the same screen as their fantasy football stats and scores, giving fantasy football an interactive feel.

While there are some big details missing, including the console’s price and release date, it seems we have a clearer picture now of what the Xbox One is, and how it will interact with our living rooms. What do you think of Microsoft’s new console, and do you have any lingering questions? Share your thoughts in the comments.

SOURCE: MASHABLE

National Day of Civic Hacking at the White House

Posted on Apr 5, 2013 in Noticias / News

SOURCE: The White House

In the first weekend in June, civic activists, technology experts, and entrepreneurs around the country will gather together for the National Day of Civic Hacking. By combining their expertise with new technologies and publicly released data, participants hope to build tools that help others in their own neighborhoods and across the United States.

It’s a great cause and we’re excited to take part. On June 1, we’ll welcome developers and tech experts to the White House for our second hackathon.

The last time we did this, it was a huge success. We hosted 21 participants who built apps and visualizations based on the new API for We the People — the White House petition system. The White House development team drew on feedback from the hackthaon to improve the API and is adding code from its projects to a software development kit (SDK).

 

For the National Day of Civic Hacking, participants will focus on producing full, production ready apps and visualization tools that will be featured on the We the People website and made available under an open source license.

Apply for the National Day of Civic Hacking at the White House.

The deadline for applications is 5:00pm on Friday, April 19.

Those selected to attend the hackathon in person will be notified by email and invited to join us at the White House on June 1. If you’re not able to attend in person, you can still take part. On May 1, we’ll open a public repo on GitHub where you’ll be free to collaborate with other participants and the White House development team as we begin working on our projects. Follow @WHWeb on Twitter for updates and details.

Petitions on We the People have been a catalyst for change, shaping a number of important policy discussions throughout the Administration. For example, this past January someone created a petition in favor of allowing consumers to unlock their cell phones. This wasn’t an issue the White House had previously taken a position on, but when more than 114,000 people signed the petition, policy experts across the Administration sat down, discussed the issues it raised, and concluded that the petitioners were exactly right. The White House announced its agreement in March via anofficial response.

This API is part of an effort, not only to broaden the conversation taking place via We the People, but to make the medium of that conversation as flexible, open, and transparent as possible. By building and releasing applications that leverage the API, and by making it possible for other platforms to connect with We the People, you’ll be making it easier for others to take part in that conversation.

The need for a broad, inclusive conversation extends to this hackathon as well. The most creative ideas, and the best solutions, often emerge when a diverse group comes together and each person contributes from their own, unique perspective. We hope that hackers from all backgrounds, men and women, young and old, will apply.

If you have the skills necessary to work with APIs and develop visualizations, tools, or other services that rely their data, we want to hear from you. Submit your application today.

Samsung Galaxy S 4

Posted on Mar 26, 2013 in Gadgets, Noticias / News, Otros

Fuente: Engadget

Y por fin podemos ponerle las manos encima. El Galaxy S 4 acaba de ser presentado hace unas horas en el impresionante Radio City Music Hall, de forma que ya te podemos acercar nuestras primeras impresiones, las cuales, por supuesto, se acompañan además de sus correspondientes fotos y vídeo en acción. El nuevo smartphone de Samsung crece como sabes hasta las 5 pulgadas -toda una tendencia en el sector-, manteniendo la pantalla Super AMOLED y aumentando la resolución hasta Full HD si lo comparamos con su antecesor. Esto consigue que logremos tener una experiencia bastante positiva, disfrutando de un panel que no solo disfruta de una cómoda amplitud sino que también acompaña con una excelente calidad de imagen, donde resaltan el contraste, la viveza de los colores y los buenos ángulos de visión.

A pesar de sus proporciones, que podrían asustarte de primeras, debemos contarte que este Galaxy se siente bastante cómodo en la mano, gracias a su delgado grosor (7,9 mm marca la cinta) y su peso, de 130 gramos. Su carcasa vuelve a ser (lamentablemente) de plástico, aunque en esta ocasión intentan darle un toque distinto con la introducción de un elegante entramado reflectante que al menos queda resultón en el conjunto del diseño. Sus bordes también son de nuevo muy redondeados y su perfil apuesta por un embellecedor plata donde se camuflan (mejor que en elGalaxy S III) los botones de control, quizás con un recorrido algo corto para nuestro gusto.

La tecla física frontal adopta ahora un dibujo ligeramente más rectangular, acompañándose de nuevo por los tradicionales botones táctiles (con retroalimentación háptica e iluminación al activarlos).

En cuanto a su manejo, el teléfono se muestra bastante fluido, no pareciendo tener que pensarse nada cuando le solicitamos una tarea. El sistema operativo que lo nutre es Android 4.2.2 (Jelly Bean) sobre el cual vuelve a trabajar la conocida capa de TouchWiz, desarrollada por los coreanos. En ella se han introducido además ahora nuevas funcionalidades como por ejemplo Smart Screen, encargada de gestionar diferentes parámetros relacionados con la detección de nuestros ojos para el “control” del teléfono, o el modo Air View, para seleccionar determinados apartados del terminal sin llegar a tocar la pantalla con los dedos.

Respecto a la primera función, hemos podido comprobar cómo a la hora de visualizar un vídeo, este se para si miramos hacia otro sitio y continúa la reproducción cuando volvemos la vista de nuevo hacia la pantalla. El efecto tiene un retardo de aproximadamente un segundo y medio, pero aún así funciona realmente bien y constituye una funcionalidad realmente curiosa de probar.

De la misma forma hemos podido desplegar por ejemplo una previsualización de las fotos contenidas en una carpeta con solo posar nuestro dedo (*sin* tocar) sobre la pantalla, algo que podrás comprobar en el vídeo que te dejaremos unas líneas más abajo y que supone una solución similar a la que podemos realizar con el S-Pen en los modelos Note de la casa.

Lamentablemente nos es imposible probar todas las nuevas características de su potente cámara de 13 megapíxeles, pero al menos hemos visto que su nueva Dual Camera funciona de forma muy fluida, y que el nuevo modo Sound & Shot efectivamente es capaz de capturar una imagen estática mientras reproduce hasta 9 segundos de sonido -esta cualidad no nos ha sido posible grabarla para mostrarte debido al gran ruido de la sala donde se ha mostrado el terminal.

En definitiva el Galaxy S 4 es un teléfono que nos deja unas impresiones muy divididas: por un lado, nos gusta su diseño y ligereza, la pantalla resulta ser una gozada para los dedos, y sus nuevas funcionalidades provocan ganas de conocer más; por otro, sin embargo, tenemos cierta sensación de déjà-vu, por culpa de su antecesor, demasiado parecido tanto en aspecto como en la interfaz (que si bien añade nuevas cualidades, como decíamos, no introduce cambios a nivel visual).

Habrá que esperar a que el nuevo retoño galáctico caiga en nuestra mesa de análisis para conocerlo con mucha mayor profudidad. Mientras tanto, no dejes de echar un ojo a la galería que tienes unas líneas más arriba, y te dejamos con el vídeo del equipo para ir abriendo boca.

 
 

Otros enlaces:
Samsung Galaxy S 4: Everything You Need To Know

Samsung’s Smart Scroll Is Not Eye Tracking 

Samsung Galaxy S4 And Other News You Need to Know 

Samsung Galaxy S 4 Compared with Competitors [CHART] 

Samsung Galaxy S 4 Is Your Personal Fitness Tracker 

Samsung Galaxy S4 vs. iPhone 5, HTC One, and BlackBerry Z10 

Samsung Galaxy S4 keeps calm, carries on with big screen, 8-core chip and, yes, eye tracking

Llega la Biblia digital Glo

Posted on Mar 15, 2013 in Gadgets, Noticias / News

La Biblia Glo es una aplicación digital que revolucionará el mundo editorial tradicional, como dará un giro a la vida de los nativos digitales que buscan saciar su sed de Dios a través de soportes móviles de libre transportación. Glo innovadora, porque es más que una Biblia, es un atlas, es una guía histórica, es un comentario, todo en uno y totalmente interactiva, al alcance de la mano… y literalmente a la mano. Contiene videos explicativos, fichas históricas, audios de altísima calidad. Glo hace que la Biblia sea relevante a la sociedad móvil actual.

En lugar de solamente leer la Biblia ahora las nuevas generaciones podrán ver y sentir la experiencia de la lectura bíblica. Ahora buscar respuestas e inspiración, sumergirse en el mundo de la Biblia es más accesible dado que Glo cuenta con horas de video de alta definición, fotografías y obras de arte, notas de estudio y mapas. Todo aquello que representaría una amplia biblioteca en papel, películas y diversos museos y academias de historia bíblica, son parte de esta aplicación.

Las líneas de tiempo están justo allí con solo un clic. Conocer y observar los eventos bíblicos donde sucedieron y cuándo sucedieron. Comprender la Palabra de Dios con mayor claridad. Así es Glo, con ella la Biblia se experimenta como nunca antes. Lo más atractivo es que a partir de Glo ser un experto conocedor de la histórica bíblica será más fácil y accesible como auguran en Grupo Nelson.

Glo trae la Biblia a la vida a través de ricos medios participativos. Explora el mundo de la Biblia mediante una gran cantidad de contenido interactivo. Contiene más de 450 tours virtuales de 360º de sitios bíblicos antiguos como son en la actualidad y recreados como eran. Unas 3.5 horas de videos incluyendo un documental en alta definición llamado “En sus pasos”. Más de 2,300 fotografías que ilustran más de 7,500 artículos enciclopédicos y más de 140 mapas. Una herramienta completísima que da cuenta que no hay otra Biblia como esta.

En Glo es muy fácil compartir contenidos a través de las redes sociales. Con un solo clic textos, fotos o videos pueden ser publicados y reproducidos en Facebook, Twitter o la red social que sea de la preferencia del lector. Además Glo da acceso a las notas de YouVersion para añadir y amplificar notas públicas o privadas, ver las notas de la comunidad y sincronizar sus marcadores en Glo.

www.bibliaglo.comprensa

Revela Sony especificaciones técnicas del PS4

Posted on Feb 21, 2013 in Gadgets, Juegos / Games, Noticias / News, Otros

PlayStation fans, your wait is almost over. Sony officially announced the PlayStation 4 at a press event Wednesday, the next generation of its popular console.

PlayStation 4′s lead system architect Mark Cerny said that Sony started working on the console shortly after the release of the PlayStation 3, ultimately creating a console “for developers, by developers.” The console sports a completely updated UI, and a number of new features ranging from an updated controller to social features you won’t find on any other console.

The fourth-generation console has an X86 processor, enhanced PC GPU, and 8GB high-speed unified memory. The console will also have an updated DualShock controller, with a touchpad, share button, and a headphone jack directly on the controller. A light bar on the back of the controller identifies players, and a 3D camera on the console will track the controllers connected to the console.

Games you play on the PlayStation 4 can be suspended by just pressing the power button, and then started again by tapping the power button again –- right where you left off.

The console has dedicated, always-on video compression, making it easy to share video clips of your gameplay on-the-fly with friends.

Can’t get through a particular level? You can ask a friend on the web to virtually take over your controller and get you through. Friends can also watch you playing a game, virtually “over your shoulder,” and comment on your screen — if you allow them — while you play using the share button and the console’s “broadcast live” functionality.

Source: Mashable

Watch the event here:


Stream videos at Ustream

Veamos el interfaz de Project Glass

Posted on Feb 20, 2013 in Gadgets, Noticias / News

Hace unas semanas Google celebró un evento para desarrolladores en el cual estos pudieron tener acceso a las gafas de Project Glass y desarrollar nuevas formas de cómo utilizarlas. Hoy, a través de YouTube, Google ha publicado un vídeo en el cual nos deja ver cómo es la interfaz de estas gafas y cómo se utilizarían.

En el vídeo vemos que al parecer siempre habrá un reloj en el pequeño visor de la gafa y que en este también veríamos los comandos mientras los realizamos. Según lo que vemos el comando para iniciar el reconocimiento de voz sería “ok glass”, aunque es muy temprano para saber si el usuarios podrás cambiarlo. Las gafas de Project Glass te permitirán, por lo que vemos en el vídeo, realizar, mediante comandos de voz, Google Hangouts en Google+, enviar un status a esta red social y realizar búsquedas en Google, ya sea de texto o de imágenes (una interfaz bien similar a la de Google Now). Además, las gafas mostrarán información del clima, aunque no sabemos si esta tendrás que pedirla con un comando de voz.

project glass

Algo muy interesante es la posible integración de Google ya que en el visor de las gafa aparecerá un mini mapa con la información de las direcciones que tienes que tomar para llegar a tu destino. Podemos inferir que las gafas tendrán una especie de Google Now y que te mostrará tarjetas cuando sean necesarias como la de un vuelo en un aeropuerto. Las gafas también te permitirán recibir traducciones de lo que le pidas, todo con un solo comando de voz. Lo que no quedó muy claro para mí en el vídeo es si podrás tomar fotos con las gafas haciendo gestos ya que al final del vídeo vemos como si fuese posible.

project glass

Esto es todo lo que vemos en el vídeo y si contrastamos los dos vídeos que Google ha lanzado de Project Glass podemos ver que han ocurrido algunos cambios pero prácticamente tenemos las mismas funciones. La información filtrada que recibimos de nuestro informante confirma varias cosas: la funcionalidad social casi completa de las gafas y la integración de algunos servicios de Google como Maps, Translate y Google Now. Todavía no hemos visto ni escuchado información sobre una persona utilizando las gafas pero seguramente, en el próximo Google I/O en mayo estaremos escuchando más de Project Glass.

 

 

Fuente: http://qiibo.com